About the job
About Us:
The Gearbox Entertainment Company is a hub for creative talent, renowned for crafting award-winning and genre-defining video games. Our titles are enriched with intricate universes that expand through transmedia storytelling, live events, and a range of consumer products. We have gained recognition for developing iconic game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well as for our ongoing development of beloved properties like Duke Nukem, Risk of Rain, and Homeworld.
Founded in 1999 by a team of industry veterans, our headquarters is located in Frisco, Texas. As part of the 2K family, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), we are dedicated to pushing the boundaries of gaming experiences.
For further details, visit www. GearboxSoftware.com.
What We Seek:
We are on the lookout for a Senior Sound Designer who possesses a profound passion for sound and embodies the core values of our team culture: humility, intelligence, and ambition. You will contribute innovative ideas and a creative mindset, while also demonstrating the willingness to listen, learn, and collaborate effectively. We appreciate individuals who approach their craft with curiosity and thoughtfulness, constantly exploring more effective solutions to enhance player experiences. Furthermore, we desire someone with the drive to make a significant impact, eager to challenge boundaries, and ready to shape the auditory landscape of our games in impactful ways.
In our environment, every designer is entrusted with true ownership of their work. Your insights and creativity will not only be acknowledged but will also play a vital role in how we bring our virtual worlds to life. We firmly believe that exceptional results stem from teams where each member is deeply committed to both the project and the success of one another.
Key Responsibilities:
- Design, mix, and edit original high-quality sound effects in a Digital Audio Workstation (DAW) for key game features, including complex systems like weaponry and character audio.
- Conduct Foley and field recording to fulfill sound design requirements.
- Integrate audio assets into Wwise and Unreal Engine 5, ensuring a cohesive fit within the overall game mix.
- Collaborate closely with interdisciplinary teams (design, FX, programming, animation) to address audio needs and support system development.
- Manage tasks and track bugs utilizing JIRA to ensure efficient audio production.
- Deliver high-quality audio assets punctually, adhering to project standards.
