Clicking Apply Now takes you to AutoApply where you can tailor your resume and apply.
Experience Level
Mid to Senior
About the job
CD PROJEKT RED’s Montreal studio is seeking a Machine Learning & Game Technology Architect to join the engineering team. This role centers on designing and building advanced machine learning algorithms and game technologies to enhance player experiences and support the studio’s future titles.
Key Responsibilities
Lead the design and implementation of machine learning solutions for game development projects.
Work closely with teams across the studio to ensure new technology integrates smoothly with existing game engines.
Set and uphold technical direction for projects, focusing on quality and performance.
Requirements
The ideal candidate brings a strong background in both machine learning and game technology. Experience collaborating with multidisciplinary teams and providing technical leadership is essential for shaping project outcomes.
CD PROJEKT RED’s Montreal studio is seeking a Machine Learning & Game Technology Architect to join the engineering team. This role centers on designing and building advanced machine learning algorithms and game technologies to enhance player experiences and support the studio’s future titles. Key Responsibilities Lead the design and implementation of machine…
CD PROJEKT RED, the studio behind The Witcher and Cyberpunk 2077, is searching for a Machine Learning & Game Technology Architect to join the Montreal team. This role centers on integrating advanced machine learning approaches into game development, aiming to create fresh and memorable experiences for players. Key Responsibilities Introduce machine learning solutions to active game development projects Collaborate with designers, artists, and engineers to develop tools and systems that enhance gameplay Contribute to technology that deepens immersion and player engagement Requirements Solid experience with machine learning Strong interest in gaming and technology Ability to work effectively with diverse teams This position is based in Montreal. CD PROJEKT RED welcomes candidates who are eager to shape the future of interactive entertainment through technology.
About Behaviour Interactive Behaviour Interactive, based in Montreal, is an independent game studio with over 1,200 team members worldwide. The company develops games for PC, console, and mobile, and has additional studios in Toronto, Rotterdam, and the UK. Behaviour operates in two main areas: Services, which partners with industry leaders like Disney, Sony, Activision, and Nintendo, and Original Games, which includes the studio's own titles such as Dead by Daylight. Commitment to Inclusion Behaviour Interactive values diversity and strives to create an environment where everyone is welcome. The studio encourages applicants of all backgrounds, regardless of age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, or any other status protected by law. Role Overview: Senior Gameplay Programmer – Dead by Daylight The team is looking for a Senior Gameplay Programmer to work on the acclaimed horror title, Dead by Daylight. This role sits at the heart of the Gameplay team, focusing on developing, implementing, and optimizing the mechanics that define the player experience. What You Will Do Design, implement, and refine core gameplay features for Dead by Daylight Collaborate with designers, artists, animators, and QA to bring creative concepts to life Optimize game systems to ensure a smooth and engaging player experience Location This position is based in Montreal, QC.
Role Overview Ubisoft Montreal is looking for a Team Lead - Animation to join the March of Giants project. This leadership role centers on guiding a skilled animation team, shaping their work to fit both the game's creative direction and technical needs. What You Will Do Oversee the development of animation assets that support and enhance gameplay. Mentor and support animators, helping them grow their skills and collaborate effectively. Work closely with other departments to ensure the artistic vision matches technical requirements. Promote open communication and a positive, team-focused atmosphere. About the Team This position is part of a creative group dedicated to delivering high-quality animation for March of Giants, a Ubisoft project based in Montreal.
Join Our Team as a 2D Concept Artist!As a Concept Artist at Volta Studios, you will be an essential contributor to the visual storytelling of prestigious AAA game titles. Your primary responsibility will be to generate high-quality concept art and exploratory illustrations that bring innovative ideas to life in accordance with client expectations. Under the guidance of a seasoned Art Director, you will exhibit both creativity and motivation while engaging in a diverse array of visual development tasks.Key Responsibilities:Produce high-caliber concept art, exploratory designs, and visual documentation for AAA games.Collaborate effectively with Art Directors to interpret briefs and deliver artwork that meets client expectations.Maintain project requirements while ensuring stylistic consistency across all artwork.Employ advanced industry techniques, including 3D software and image editing tools, throughout your creative process.Manage project deadlines responsibly and take ownership of assigned tasks.Qualifications:A minimum of five years of relevant experience in the industry as a contractor or freelancer (related education may substitute for experience).Proven track record of working on AAA game projects.Strong proficiency in industry-standard tools and workflows (3D software, image editing, etc.).Demonstrated ability to comprehend and implement artistic briefs and documentation.Experience collaborating with international clients as a contractor.Strong sense of responsibility, ownership, and time management skills.Language Skills:English: Advanced (mandatory)French: Intermediate (preferred)Additional languages are a plus due to our international client base.Bonus Points:Previous experience with Volta clients or projects.Listed in credits for companies such as Bioware, ArenaNet, or Capcom.Starting Salary: Between $67,000 CAD and $73,000 CAD
About Manos Software GroupManos Software Group is a proud subsidiary of Valsoft Corporation, a long-term investor dedicated to vertical software companies. Valsoft specializes in acquiring and managing software businesses with a vision for permanent ownership, emphasizing autonomy, disciplined growth, and long-term value creation.Position OverviewWe are seeking a talented AI Agent Builder to design, develop, and deploy intelligent agent systems that revolutionize the operations of our portfolio companies or evolve into standalone products that clients are eager to pay for.This is not a research role. You will be embedded within the companies in the Manos Software portfolio, collaborating closely with their teams to understand their operations and build AI agents capable of performing tangible tasks such as customer service, sales prospecting, onboarding, documentation, and more. Some of your creations will replace internal manual processes, while others will emerge as new revenue-generating products for clients. In all instances, they will be deployed for real users.Key ResponsibilitiesBuild Internal AI Agent TeamsDesign and implement AI agents to support operations across Manos Software's portfolio companies: Level 1 and 2 customer support, SDR prospecting and outreach, onboarding automation, marketing and content workflows, and technical maintenance.Measure impact in terms of work hours saved or productivity increases for teams.Work directly with operational teams to identify high-value automation opportunities.Develop External AI ProductsCreate new AI-powered products, such as vertical voice agents, AI copilots, workflow automation tools, and intelligent documentation systems tailored to the industries served by our companies.Take ownership of the product from prototype to launch, including acquiring the first paying customers.Leverage the existing distribution network across over 30 portfolio companies to validate and expedite deployment.Deliver and IterateQuickly progress from idea to MVP and then to production.Launch beta tests with actual users, gather feedback, and continuously improve.Collaborate cross-functionally with product, engineering, and go-to-market teams.
Are you ready to immerse yourself in the cutting-edge realm of video game development? Located in Montreal, Behaviour Interactive is at the leading edge of the gaming industry, creating unforgettable experiences for players across PC, console, and mobile platforms. Our vibrant, independent studio, with over 1200 enthusiastic employees, has additional locations in Toronto, Rotterdam, and the UK. Our daily operations revolve around two primary business focuses: Services and Original Games. Our Services team partners with renowned gaming and entertainment enterprises such as Disney, Sony, Activision, and Nintendo, providing outstanding work-for-hire development and pioneering immersive location-based entertainment (LBE). In parallel, our Original Games division pushes creative boundaries with our flagship intellectual properties, including the legendary Dead by Daylight. Join us and contribute to the evolution of interactive entertainment!At Behaviour Interactive, we are dedicated to fostering an inclusive and diverse workplace, where every individual is valued. We celebrate diversity in all forms, including age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, and any other characteristics protected by law.As a Senior UX Designer for Dead by Daylight, you will play a key role in shaping intuitive, engaging, and scalable player experiences with a strong emphasis on menus and game interfaces. Employing a design-thinking framework, you will collaborate closely with fellow UX designers and cross-disciplinary partners through iterative design, testing, and refinement.You will take ownership of features from conception through to launch, create and maintain comprehensive UX documentation, and actively promote collaboration to deliver impactful, player-centered experiences.
Join Haven as a Senior Lighting Artist on a one-year contract. Bring your artistic vision to life by creating stunning lighting effects that enhance the visual storytelling in our projects. Collaborate closely with our talented team of artists and developers to ensure that our lighting techniques are innovative and effective.
Join our dynamic team as a Senior Gameplay Programmer where you'll have the opportunity to work on an exciting new intellectual property. You will be a key player in designing and developing engaging gameplay mechanics that captivate players and elevate gaming experiences. This role demands technical expertise, creativity, and a passion for pushing the boundaries of game development.
Join our dynamic team as a Concept Team Lead / Outsourcing Manager for the acclaimed game Rainbow Six Siege. In this pivotal role, you will oversee and coordinate the outsourcing processes, ensuring high-quality standards and seamless integration of external teams into our creative vision.Your leadership will be essential in driving innovation, fostering collaboration, and maintaining our commitment to excellence in game development.
As a Lead Technical Game Designer, you will play a pivotal role in developing and implementing intricate design elements that are technical and systemic within a game. You will be recognized as a game or level designer with exceptional technical abilities, collaborating within a multidisciplinary production design team.As a technical reference for your team, you will assist, mentor, and provide guidance to your peers as needed. You may also be required to become the technical expert on a specific aspect of the game project.Key ResponsibilitiesOversee the realization and implementation of the technical components of a complete game feature, closely collaborating with technical directors, programmers, and other disciplines.Act as a technical expert on specific topics, managing tools, documentation, and technical support while identifying and disseminating best practices.Engage in optimization and validation of data, ensuring your colleagues adhere to technical standards for your area of expertise while considering budget constraints.Contribute to advanced debugging of data throughout the production process.Provide periodic feedback to the design leadership, offering suggestions for tool and method improvements.Participate in testing new features or tools before they are deployed to the wider team.Perform production tasks as a game or level designer, including prototyping gameplay functionalities during game design.Design and implement more complex and abstract design elements that present technical challenges or impact the overall game.
About the Role Haven Interactive Studios is looking for a Senior Gameplay Programmer based in Montreal, Quebec, or elsewhere in Canada. This role focuses on gameplay systems and their technical quality. Collaboration with the Gameplay Team is central, especially when clarifying technical needs and contributing to project planning. The position involves leading technical design and implementation, balancing both design and artistic requirements to support engaging player experiences. Reporting Line This position reports directly to the Technical Program Director. Main Responsibilities Deliver systems and features that align with both design and technical specifications. Optimize and debug gameplay code to maintain performance and technical standards. Promote best coding practices, focusing on sustainable, high-performance, and maintainable code. Help develop technical design documents, clarify requirements, define tasks, and take part in peer code reviews. Plan tasks effectively and provide realistic progress updates to management. Identify risks early and propose solutions to minimize their impact on gameplay. Keep current with new technologies and suggest their use when they benefit the project.
Behaviour Interactive is an independent game studio headquartered in Montreal, with teams also located in Toronto, Rotterdam, and the UK. The studio employs over 1200 people and creates games for PC, console, and mobile platforms. Behaviour works in two main areas: Services, collaborating with companies such as Disney, Sony, Activision, and Nintendo on development and immersive entertainment, and Original Games, with well-known titles like Dead by Daylight. Behaviour Interactive is committed to diversity and inclusion, providing equal opportunities to all and welcoming people of all backgrounds, identities, and experiences. The company follows all laws related to protected characteristics. Role overview The Senior UX Designer for Blight: Survival will help define how players interact with a detailed, atmospheric world. This position focuses on building scalable UX frameworks, designing interaction patterns, and mapping out player flows. The role requires close collaboration with designers, engineers, and artists to solve complex usability challenges and support the game’s creative vision. What you will do Design and implement intuitive, engaging user experiences for Blight: Survival Create scalable UX systems and develop player flows from the ground up Work with cross-disciplinary teams to address usability and interaction issues Own the UX strategy, shaping how players navigate, experience tension, and engage in combat Location This role is based in Montreal, QC.
Join Behaviour Interactive, a leader in innovative video game development, as we push the boundaries of interactive entertainment. Based in Montreal, our studio is renowned for creating unforgettable gaming experiences across PC, console, and mobile platforms. With a dedicated team of over 1200 passionate individuals and additional studios in Toronto, Rotterdam, and the UK, we excel in two primary areas: Services and Original Games. Our Services team partners with industry giants like Disney, Sony, and Activision, delivering outstanding work-for-hire projects and groundbreaking location-based entertainment. Meanwhile, our Original Games division thrives on creativity with our beloved IPs, such as the acclaimed Dead by Daylight. Become part of our vibrant community and help shape the future of gaming!At Behaviour Interactive, we are committed to fostering a diverse and inclusive environment where everyone can thrive. We celebrate individuals from all walks of life, regardless of age, gender, ethnicity, sexual orientation, or disability, ensuring a welcoming workplace for all.We are seeking a Senior Product Director to lead the strategic direction and performance optimization of a new IP game. This role requires a data-driven mindset to define, prioritize, and advocate for product initiatives both before and after launch. You will align business goals with player experiences, cultivate an engaged community, and provide cross-functional leadership to enhance product performance, live operations, and sustained growth.As a senior leader, you will proactively identify risks, handle escalations, and make strategic trade-offs to maintain project momentum. You will deliver performance updates, insights, and strategic recommendations that will inform executive decisions and shape investment strategies.
Join MaintainX, a pioneer in AI-driven Enterprise Asset Management (EAM) solutions, dedicated to empowering blue-collar workers across the globe. Our mobile-first software enhances operational efficiency for thousands of businesses, including industry leaders such as Duracell, Univar Solutions Inc., Titan America, McDonald's, Brenntag, Cintas, Xylem, and Shell. Recently, we secured $150 million in our Series D funding round, elevating our total funding to $254 million and positioning our valuation at an impressive $2.5 billion. At MaintainX, we are transforming maintenance from a cost center into a strategic growth lever. By combining enterprise robustness with consumer-friendly simplicity, we enable organizations to enhance reliability, performance, and efficiency. Exciting Opportunity We are seeking a dynamic leader to head the API Platform and Ecosystem team at one of the most rapidly expanding companies in industrial technology. You will oversee the engineering team that shapes the interactions of customers, partners, integrators, and third-party developers with MaintainX. Your role will involve designing and scaling core systems that facilitate our global ecosystem—from our public API and developer platform to third-party applications, ERP integrations, and BI connectors. You will not only manage engineers but also play a crucial role in how the world connects with MaintainX, driving new business opportunities through data, automation, and interoperability. If you are passionate about building scalable platforms, fostering partner innovation, and creating exceptional interfaces for thousands of developers and enterprises, this is your opportunity to make a significant impact. Join us in revolutionizing the landscape of industrial operations—one work order, one asset, one team at a time.
Helios Software Group, a dynamic operating division of Valsoft Corporation, specializes in acquiring established vertical market software companies. Our unique model emphasizes long-term stewardship, combining disciplined investment with strategic operational guidance. This approach empowers leadership teams to achieve sustained performance and growth over time.Backed by the enduring capital of our parent company, Valsoft Corporation, Helios operates under a buy-and-hold strategy. This allows us the flexibility to invest patiently and commit to partnerships with businesses for decades, leveraging our strong expertise from managing over 140 software companies globally.POSITION OVERVIEWAs our portfolio continues to expand, we are on the lookout for exceptional talent to help us scale further. We invite entrepreneurial and ambitious individuals who are eager to grow alongside our evolving portfolio.The AI Product Engineer is a pioneering builder focused on employing AI to diagnose problems and develop, construct, and iterate effective product solutions. This role transcends traditional software development methodologies, moving directly from problem identification to functional solution creation, utilizing AI as the primary medium of execution. The AI Product Engineer serves as a cornerstone within our AI Pods and is instrumental in driving AI-native product development.KEY RESPONSIBILITIESAI-Driven Product DevelopmentConstruct viable product solutions through an AI-first approach.Rapidly prototype, iterate, and enhance solutions to quickly validate concepts.Leverage AI agents to generate designs, implementations, and tests.Transition directly from problem analysis to implementation without adhering to traditional SDLC limitations.Problem Analysis & Solution DesignConduct in-depth analyses of problems prior to execution.Decompose ambiguous issues into manageable components.Investigate multiple solution pathways utilizing AI.Evaluate trade-offs between speed, quality, and feasibility judiciously.Customer EngagementEngage in customer demonstrations and present working solutions.Articulate the functionality of solutions and the rationale behind design choices.Integrate customer feedback into swift iterations.Quality Assurance & IterationEnsure solutions align with both functional and non-functional expectations.Utilize AI for generating unit, integration, and UI tests.Continuously iterate based on feedback and observed performance.
WHY JOIN EPIC?At the heart of Epic’s achievements are our talented and passionate individuals. We take pride in fostering a collaborative, inclusive, and creative atmosphere. Whether it’s developing acclaimed games or engineering innovative technology that empowers others to create visually captivating interactive experiences, we are continuously pushing the envelope.Being part of Epic means joining a team that is dedicated to serving our community and users. We are always striving to elevate the standards of game and engine development.ARTISTIC INNOVATIONYour RoleEpic Games is seeking a Senior Technical Designer specializing in Animation (TDiA) to enhance our animation systems. In this role, you will leverage your artistic intuition and technical expertise in character animation to design and implement engaging gameplay animation systems that showcase high-quality character motion. You will serve as the primary resource for addressing animation implementation queries and technical challenges, collaborating closely with colleagues in Animation, Design, and Programming to ensure a seamless animation pipeline. Additionally, you will identify potential challenges and deploy effective solutions, utilizing your technical insights to bridge communication between the animation team and other departments.Your ResponsibilitiesDevelop animation behavior tools, techniques, and philosophies for building intricate movement systems.Design and implement animation state machines, behaviors, and runtime solutions.Collaborate with Animation, Design, and Programming teams to analyze, troubleshoot, and resolve animation implementation issues.Work alongside animation leadership to uphold the style and quality standards for animations within the game.Seek opportunities to enhance the animation pipeline/workflow and propose solutions for technical animation challenges, including conducting training and creating documentation for the animation team.QualificationsStrong animation sensibility with a solid grasp of both realistic and stylized character motion, and the methodologies to achieve these with modern animation techniques.In-depth knowledge of animation pipelines, including source content management and rigging.
Join Us at UnityUnity Pipeline is a groundbreaking initiative poised to dramatically reshape the creation of real-time 3D experiences.By decoupling the interaction with the Unity Pipeline from the Unity Editor, we are evolving Unity from a standalone application to an open, cloud-based ecosystem. This is an extraordinary opportunity to build the backbone of modern game production and industrial content, empowering teams to seamlessly access, modify, version, and deploy content.You will be at the forefront of this transformation, taking charge of the highly critical storage abstraction layer to ensure that large studios have the flexibility, robust security, and strict data localization controls necessary to protect their intellectual property.
Are you eager to immerse yourself in the realm of innovative video game development? Based in Montreal, Behaviour Interactive stands at the forefront of the gaming industry, creating unforgettable experiences across PC, console, and mobile platforms. We are a vibrant, independent studio comprising over 1200 dedicated professionals, with additional studios in Toronto, Rotterdam, and the UK. Our daily operations focus on two primary areas: Services and Original Games. Our Services team partners with major gaming and entertainment companies such as Disney, Sony, Activision, and Nintendo, delivering exceptional contract development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit continuously pushes creative boundaries with our signature intellectual properties, including the renowned Dead by Daylight. Join us and contribute to shaping the future of interactive entertainment!At Behaviour Interactive, we are committed to providing equal opportunities. We foster a diverse and inclusive environment where every individual is valued. We welcome people of all ages, genders, ethnic backgrounds, religions, sexual orientations, gender identities, and abilities, in accordance with applicable law.Our team is currently seeking a seasoned System Programmer to design, implement, and enhance the gaming experience we offer to our console users. As a vital member of the development team, you will be responsible for the implementation, maintenance, and optimization of features across platforms.
About Sony Interactive Entertainment in Montreal PlayStation, part of Sony Interactive Entertainment and a subsidiary of Sony Group Corporation, develops and delivers PlayStation products and services such as PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and titles from PlayStation Studios. The team values diversity and inclusion, welcoming people who are curious about technology, gaming, and innovation. Role Overview Title: Senior Gameplay Programmer Location: Montreal, QC, Canada The Senior Gameplay Programmer will join a multidisciplinary team to design and implement gameplay systems. This role involves clarifying technical requirements, planning for the gameplay team, and ensuring that systems meet both design and artistic needs. The position reports to the Technical Program Director. Main Responsibilities Develop gameplay systems and features that align with design and technical requirements. Optimize and debug code for strong performance and technical quality. Apply and promote best coding practices and standards while building efficient technologies and code.
CD PROJEKT RED’s Montreal studio is seeking a Machine Learning & Game Technology Architect to join the engineering team. This role centers on designing and building advanced machine learning algorithms and game technologies to enhance player experiences and support the studio’s future titles. Key Responsibilities Lead the design and implementation of machine…
CD PROJEKT RED, the studio behind The Witcher and Cyberpunk 2077, is searching for a Machine Learning & Game Technology Architect to join the Montreal team. This role centers on integrating advanced machine learning approaches into game development, aiming to create fresh and memorable experiences for players. Key Responsibilities Introduce machine learning solutions to active game development projects Collaborate with designers, artists, and engineers to develop tools and systems that enhance gameplay Contribute to technology that deepens immersion and player engagement Requirements Solid experience with machine learning Strong interest in gaming and technology Ability to work effectively with diverse teams This position is based in Montreal. CD PROJEKT RED welcomes candidates who are eager to shape the future of interactive entertainment through technology.
About Behaviour Interactive Behaviour Interactive, based in Montreal, is an independent game studio with over 1,200 team members worldwide. The company develops games for PC, console, and mobile, and has additional studios in Toronto, Rotterdam, and the UK. Behaviour operates in two main areas: Services, which partners with industry leaders like Disney, Sony, Activision, and Nintendo, and Original Games, which includes the studio's own titles such as Dead by Daylight. Commitment to Inclusion Behaviour Interactive values diversity and strives to create an environment where everyone is welcome. The studio encourages applicants of all backgrounds, regardless of age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, or any other status protected by law. Role Overview: Senior Gameplay Programmer – Dead by Daylight The team is looking for a Senior Gameplay Programmer to work on the acclaimed horror title, Dead by Daylight. This role sits at the heart of the Gameplay team, focusing on developing, implementing, and optimizing the mechanics that define the player experience. What You Will Do Design, implement, and refine core gameplay features for Dead by Daylight Collaborate with designers, artists, animators, and QA to bring creative concepts to life Optimize game systems to ensure a smooth and engaging player experience Location This position is based in Montreal, QC.
Role Overview Ubisoft Montreal is looking for a Team Lead - Animation to join the March of Giants project. This leadership role centers on guiding a skilled animation team, shaping their work to fit both the game's creative direction and technical needs. What You Will Do Oversee the development of animation assets that support and enhance gameplay. Mentor and support animators, helping them grow their skills and collaborate effectively. Work closely with other departments to ensure the artistic vision matches technical requirements. Promote open communication and a positive, team-focused atmosphere. About the Team This position is part of a creative group dedicated to delivering high-quality animation for March of Giants, a Ubisoft project based in Montreal.
Join Our Team as a 2D Concept Artist!As a Concept Artist at Volta Studios, you will be an essential contributor to the visual storytelling of prestigious AAA game titles. Your primary responsibility will be to generate high-quality concept art and exploratory illustrations that bring innovative ideas to life in accordance with client expectations. Under the guidance of a seasoned Art Director, you will exhibit both creativity and motivation while engaging in a diverse array of visual development tasks.Key Responsibilities:Produce high-caliber concept art, exploratory designs, and visual documentation for AAA games.Collaborate effectively with Art Directors to interpret briefs and deliver artwork that meets client expectations.Maintain project requirements while ensuring stylistic consistency across all artwork.Employ advanced industry techniques, including 3D software and image editing tools, throughout your creative process.Manage project deadlines responsibly and take ownership of assigned tasks.Qualifications:A minimum of five years of relevant experience in the industry as a contractor or freelancer (related education may substitute for experience).Proven track record of working on AAA game projects.Strong proficiency in industry-standard tools and workflows (3D software, image editing, etc.).Demonstrated ability to comprehend and implement artistic briefs and documentation.Experience collaborating with international clients as a contractor.Strong sense of responsibility, ownership, and time management skills.Language Skills:English: Advanced (mandatory)French: Intermediate (preferred)Additional languages are a plus due to our international client base.Bonus Points:Previous experience with Volta clients or projects.Listed in credits for companies such as Bioware, ArenaNet, or Capcom.Starting Salary: Between $67,000 CAD and $73,000 CAD
About Manos Software GroupManos Software Group is a proud subsidiary of Valsoft Corporation, a long-term investor dedicated to vertical software companies. Valsoft specializes in acquiring and managing software businesses with a vision for permanent ownership, emphasizing autonomy, disciplined growth, and long-term value creation.Position OverviewWe are seeking a talented AI Agent Builder to design, develop, and deploy intelligent agent systems that revolutionize the operations of our portfolio companies or evolve into standalone products that clients are eager to pay for.This is not a research role. You will be embedded within the companies in the Manos Software portfolio, collaborating closely with their teams to understand their operations and build AI agents capable of performing tangible tasks such as customer service, sales prospecting, onboarding, documentation, and more. Some of your creations will replace internal manual processes, while others will emerge as new revenue-generating products for clients. In all instances, they will be deployed for real users.Key ResponsibilitiesBuild Internal AI Agent TeamsDesign and implement AI agents to support operations across Manos Software's portfolio companies: Level 1 and 2 customer support, SDR prospecting and outreach, onboarding automation, marketing and content workflows, and technical maintenance.Measure impact in terms of work hours saved or productivity increases for teams.Work directly with operational teams to identify high-value automation opportunities.Develop External AI ProductsCreate new AI-powered products, such as vertical voice agents, AI copilots, workflow automation tools, and intelligent documentation systems tailored to the industries served by our companies.Take ownership of the product from prototype to launch, including acquiring the first paying customers.Leverage the existing distribution network across over 30 portfolio companies to validate and expedite deployment.Deliver and IterateQuickly progress from idea to MVP and then to production.Launch beta tests with actual users, gather feedback, and continuously improve.Collaborate cross-functionally with product, engineering, and go-to-market teams.
Are you ready to immerse yourself in the cutting-edge realm of video game development? Located in Montreal, Behaviour Interactive is at the leading edge of the gaming industry, creating unforgettable experiences for players across PC, console, and mobile platforms. Our vibrant, independent studio, with over 1200 enthusiastic employees, has additional locations in Toronto, Rotterdam, and the UK. Our daily operations revolve around two primary business focuses: Services and Original Games. Our Services team partners with renowned gaming and entertainment enterprises such as Disney, Sony, Activision, and Nintendo, providing outstanding work-for-hire development and pioneering immersive location-based entertainment (LBE). In parallel, our Original Games division pushes creative boundaries with our flagship intellectual properties, including the legendary Dead by Daylight. Join us and contribute to the evolution of interactive entertainment!At Behaviour Interactive, we are dedicated to fostering an inclusive and diverse workplace, where every individual is valued. We celebrate diversity in all forms, including age, gender, ethnicity, color, national origin, religion, sexual orientation, gender identity, civil status, disability, and any other characteristics protected by law.As a Senior UX Designer for Dead by Daylight, you will play a key role in shaping intuitive, engaging, and scalable player experiences with a strong emphasis on menus and game interfaces. Employing a design-thinking framework, you will collaborate closely with fellow UX designers and cross-disciplinary partners through iterative design, testing, and refinement.You will take ownership of features from conception through to launch, create and maintain comprehensive UX documentation, and actively promote collaboration to deliver impactful, player-centered experiences.
Join Haven as a Senior Lighting Artist on a one-year contract. Bring your artistic vision to life by creating stunning lighting effects that enhance the visual storytelling in our projects. Collaborate closely with our talented team of artists and developers to ensure that our lighting techniques are innovative and effective.
Join our dynamic team as a Senior Gameplay Programmer where you'll have the opportunity to work on an exciting new intellectual property. You will be a key player in designing and developing engaging gameplay mechanics that captivate players and elevate gaming experiences. This role demands technical expertise, creativity, and a passion for pushing the boundaries of game development.
Join our dynamic team as a Concept Team Lead / Outsourcing Manager for the acclaimed game Rainbow Six Siege. In this pivotal role, you will oversee and coordinate the outsourcing processes, ensuring high-quality standards and seamless integration of external teams into our creative vision.Your leadership will be essential in driving innovation, fostering collaboration, and maintaining our commitment to excellence in game development.
As a Lead Technical Game Designer, you will play a pivotal role in developing and implementing intricate design elements that are technical and systemic within a game. You will be recognized as a game or level designer with exceptional technical abilities, collaborating within a multidisciplinary production design team.As a technical reference for your team, you will assist, mentor, and provide guidance to your peers as needed. You may also be required to become the technical expert on a specific aspect of the game project.Key ResponsibilitiesOversee the realization and implementation of the technical components of a complete game feature, closely collaborating with technical directors, programmers, and other disciplines.Act as a technical expert on specific topics, managing tools, documentation, and technical support while identifying and disseminating best practices.Engage in optimization and validation of data, ensuring your colleagues adhere to technical standards for your area of expertise while considering budget constraints.Contribute to advanced debugging of data throughout the production process.Provide periodic feedback to the design leadership, offering suggestions for tool and method improvements.Participate in testing new features or tools before they are deployed to the wider team.Perform production tasks as a game or level designer, including prototyping gameplay functionalities during game design.Design and implement more complex and abstract design elements that present technical challenges or impact the overall game.
About the Role Haven Interactive Studios is looking for a Senior Gameplay Programmer based in Montreal, Quebec, or elsewhere in Canada. This role focuses on gameplay systems and their technical quality. Collaboration with the Gameplay Team is central, especially when clarifying technical needs and contributing to project planning. The position involves leading technical design and implementation, balancing both design and artistic requirements to support engaging player experiences. Reporting Line This position reports directly to the Technical Program Director. Main Responsibilities Deliver systems and features that align with both design and technical specifications. Optimize and debug gameplay code to maintain performance and technical standards. Promote best coding practices, focusing on sustainable, high-performance, and maintainable code. Help develop technical design documents, clarify requirements, define tasks, and take part in peer code reviews. Plan tasks effectively and provide realistic progress updates to management. Identify risks early and propose solutions to minimize their impact on gameplay. Keep current with new technologies and suggest their use when they benefit the project.
Behaviour Interactive is an independent game studio headquartered in Montreal, with teams also located in Toronto, Rotterdam, and the UK. The studio employs over 1200 people and creates games for PC, console, and mobile platforms. Behaviour works in two main areas: Services, collaborating with companies such as Disney, Sony, Activision, and Nintendo on development and immersive entertainment, and Original Games, with well-known titles like Dead by Daylight. Behaviour Interactive is committed to diversity and inclusion, providing equal opportunities to all and welcoming people of all backgrounds, identities, and experiences. The company follows all laws related to protected characteristics. Role overview The Senior UX Designer for Blight: Survival will help define how players interact with a detailed, atmospheric world. This position focuses on building scalable UX frameworks, designing interaction patterns, and mapping out player flows. The role requires close collaboration with designers, engineers, and artists to solve complex usability challenges and support the game’s creative vision. What you will do Design and implement intuitive, engaging user experiences for Blight: Survival Create scalable UX systems and develop player flows from the ground up Work with cross-disciplinary teams to address usability and interaction issues Own the UX strategy, shaping how players navigate, experience tension, and engage in combat Location This role is based in Montreal, QC.
Join Behaviour Interactive, a leader in innovative video game development, as we push the boundaries of interactive entertainment. Based in Montreal, our studio is renowned for creating unforgettable gaming experiences across PC, console, and mobile platforms. With a dedicated team of over 1200 passionate individuals and additional studios in Toronto, Rotterdam, and the UK, we excel in two primary areas: Services and Original Games. Our Services team partners with industry giants like Disney, Sony, and Activision, delivering outstanding work-for-hire projects and groundbreaking location-based entertainment. Meanwhile, our Original Games division thrives on creativity with our beloved IPs, such as the acclaimed Dead by Daylight. Become part of our vibrant community and help shape the future of gaming!At Behaviour Interactive, we are committed to fostering a diverse and inclusive environment where everyone can thrive. We celebrate individuals from all walks of life, regardless of age, gender, ethnicity, sexual orientation, or disability, ensuring a welcoming workplace for all.We are seeking a Senior Product Director to lead the strategic direction and performance optimization of a new IP game. This role requires a data-driven mindset to define, prioritize, and advocate for product initiatives both before and after launch. You will align business goals with player experiences, cultivate an engaged community, and provide cross-functional leadership to enhance product performance, live operations, and sustained growth.As a senior leader, you will proactively identify risks, handle escalations, and make strategic trade-offs to maintain project momentum. You will deliver performance updates, insights, and strategic recommendations that will inform executive decisions and shape investment strategies.
Join MaintainX, a pioneer in AI-driven Enterprise Asset Management (EAM) solutions, dedicated to empowering blue-collar workers across the globe. Our mobile-first software enhances operational efficiency for thousands of businesses, including industry leaders such as Duracell, Univar Solutions Inc., Titan America, McDonald's, Brenntag, Cintas, Xylem, and Shell. Recently, we secured $150 million in our Series D funding round, elevating our total funding to $254 million and positioning our valuation at an impressive $2.5 billion. At MaintainX, we are transforming maintenance from a cost center into a strategic growth lever. By combining enterprise robustness with consumer-friendly simplicity, we enable organizations to enhance reliability, performance, and efficiency. Exciting Opportunity We are seeking a dynamic leader to head the API Platform and Ecosystem team at one of the most rapidly expanding companies in industrial technology. You will oversee the engineering team that shapes the interactions of customers, partners, integrators, and third-party developers with MaintainX. Your role will involve designing and scaling core systems that facilitate our global ecosystem—from our public API and developer platform to third-party applications, ERP integrations, and BI connectors. You will not only manage engineers but also play a crucial role in how the world connects with MaintainX, driving new business opportunities through data, automation, and interoperability. If you are passionate about building scalable platforms, fostering partner innovation, and creating exceptional interfaces for thousands of developers and enterprises, this is your opportunity to make a significant impact. Join us in revolutionizing the landscape of industrial operations—one work order, one asset, one team at a time.
Helios Software Group, a dynamic operating division of Valsoft Corporation, specializes in acquiring established vertical market software companies. Our unique model emphasizes long-term stewardship, combining disciplined investment with strategic operational guidance. This approach empowers leadership teams to achieve sustained performance and growth over time.Backed by the enduring capital of our parent company, Valsoft Corporation, Helios operates under a buy-and-hold strategy. This allows us the flexibility to invest patiently and commit to partnerships with businesses for decades, leveraging our strong expertise from managing over 140 software companies globally.POSITION OVERVIEWAs our portfolio continues to expand, we are on the lookout for exceptional talent to help us scale further. We invite entrepreneurial and ambitious individuals who are eager to grow alongside our evolving portfolio.The AI Product Engineer is a pioneering builder focused on employing AI to diagnose problems and develop, construct, and iterate effective product solutions. This role transcends traditional software development methodologies, moving directly from problem identification to functional solution creation, utilizing AI as the primary medium of execution. The AI Product Engineer serves as a cornerstone within our AI Pods and is instrumental in driving AI-native product development.KEY RESPONSIBILITIESAI-Driven Product DevelopmentConstruct viable product solutions through an AI-first approach.Rapidly prototype, iterate, and enhance solutions to quickly validate concepts.Leverage AI agents to generate designs, implementations, and tests.Transition directly from problem analysis to implementation without adhering to traditional SDLC limitations.Problem Analysis & Solution DesignConduct in-depth analyses of problems prior to execution.Decompose ambiguous issues into manageable components.Investigate multiple solution pathways utilizing AI.Evaluate trade-offs between speed, quality, and feasibility judiciously.Customer EngagementEngage in customer demonstrations and present working solutions.Articulate the functionality of solutions and the rationale behind design choices.Integrate customer feedback into swift iterations.Quality Assurance & IterationEnsure solutions align with both functional and non-functional expectations.Utilize AI for generating unit, integration, and UI tests.Continuously iterate based on feedback and observed performance.
WHY JOIN EPIC?At the heart of Epic’s achievements are our talented and passionate individuals. We take pride in fostering a collaborative, inclusive, and creative atmosphere. Whether it’s developing acclaimed games or engineering innovative technology that empowers others to create visually captivating interactive experiences, we are continuously pushing the envelope.Being part of Epic means joining a team that is dedicated to serving our community and users. We are always striving to elevate the standards of game and engine development.ARTISTIC INNOVATIONYour RoleEpic Games is seeking a Senior Technical Designer specializing in Animation (TDiA) to enhance our animation systems. In this role, you will leverage your artistic intuition and technical expertise in character animation to design and implement engaging gameplay animation systems that showcase high-quality character motion. You will serve as the primary resource for addressing animation implementation queries and technical challenges, collaborating closely with colleagues in Animation, Design, and Programming to ensure a seamless animation pipeline. Additionally, you will identify potential challenges and deploy effective solutions, utilizing your technical insights to bridge communication between the animation team and other departments.Your ResponsibilitiesDevelop animation behavior tools, techniques, and philosophies for building intricate movement systems.Design and implement animation state machines, behaviors, and runtime solutions.Collaborate with Animation, Design, and Programming teams to analyze, troubleshoot, and resolve animation implementation issues.Work alongside animation leadership to uphold the style and quality standards for animations within the game.Seek opportunities to enhance the animation pipeline/workflow and propose solutions for technical animation challenges, including conducting training and creating documentation for the animation team.QualificationsStrong animation sensibility with a solid grasp of both realistic and stylized character motion, and the methodologies to achieve these with modern animation techniques.In-depth knowledge of animation pipelines, including source content management and rigging.
Join Us at UnityUnity Pipeline is a groundbreaking initiative poised to dramatically reshape the creation of real-time 3D experiences.By decoupling the interaction with the Unity Pipeline from the Unity Editor, we are evolving Unity from a standalone application to an open, cloud-based ecosystem. This is an extraordinary opportunity to build the backbone of modern game production and industrial content, empowering teams to seamlessly access, modify, version, and deploy content.You will be at the forefront of this transformation, taking charge of the highly critical storage abstraction layer to ensure that large studios have the flexibility, robust security, and strict data localization controls necessary to protect their intellectual property.
Are you eager to immerse yourself in the realm of innovative video game development? Based in Montreal, Behaviour Interactive stands at the forefront of the gaming industry, creating unforgettable experiences across PC, console, and mobile platforms. We are a vibrant, independent studio comprising over 1200 dedicated professionals, with additional studios in Toronto, Rotterdam, and the UK. Our daily operations focus on two primary areas: Services and Original Games. Our Services team partners with major gaming and entertainment companies such as Disney, Sony, Activision, and Nintendo, delivering exceptional contract development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit continuously pushes creative boundaries with our signature intellectual properties, including the renowned Dead by Daylight. Join us and contribute to shaping the future of interactive entertainment!At Behaviour Interactive, we are committed to providing equal opportunities. We foster a diverse and inclusive environment where every individual is valued. We welcome people of all ages, genders, ethnic backgrounds, religions, sexual orientations, gender identities, and abilities, in accordance with applicable law.Our team is currently seeking a seasoned System Programmer to design, implement, and enhance the gaming experience we offer to our console users. As a vital member of the development team, you will be responsible for the implementation, maintenance, and optimization of features across platforms.
About Sony Interactive Entertainment in Montreal PlayStation, part of Sony Interactive Entertainment and a subsidiary of Sony Group Corporation, develops and delivers PlayStation products and services such as PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and titles from PlayStation Studios. The team values diversity and inclusion, welcoming people who are curious about technology, gaming, and innovation. Role Overview Title: Senior Gameplay Programmer Location: Montreal, QC, Canada The Senior Gameplay Programmer will join a multidisciplinary team to design and implement gameplay systems. This role involves clarifying technical requirements, planning for the gameplay team, and ensuring that systems meet both design and artistic needs. The position reports to the Technical Program Director. Main Responsibilities Develop gameplay systems and features that align with design and technical requirements. Optimize and debug code for strong performance and technical quality. Apply and promote best coding practices and standards while building efficient technologies and code.