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Staff Software Engineer - AI Tools

Sony Interactive EntertainmentUnited Kingdom, Remote
Remote Full-time

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Experience Level

Mid to Senior

Qualifications

Minimum of five years of experience developing production software using modern C++ (C++17/20) with a strong foundation in memory management, concurrency, and performance optimization. Proficient in software design principles and best practices, with experience in creating scalable and maintainable code. Strong debugging skills and familiarity with performance profiling tools. Experience with CI/CD processes, automation frameworks, and build systems. Ability to work collaboratively in a team environment, adapt to changing requirements, and communicate effectively.

About the job

Why PlayStation?

At PlayStation, we pride ourselves on being not just the Best Place to Play, but also the Best Place to Work. As a global leader in entertainment, we produce a variety of innovative products and services, including the PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, and acclaimed software titles from PlayStation Studios.

We are committed to fostering an inclusive environment that empowers our employees and celebrates diversity. We invite everyone with a passion for innovation, technology, and play to explore our open positions and join our expanding global team.

The PlayStation brand is part of Sony Interactive Entertainment, a subsidiary of Sony Group Corporation.

About the Role

We are seeking a skilled Staff Software Engineer to develop AI-driven tools and integrations that seamlessly connect with game engines, editors, clients, and backend services. Your contributions will ensure high-quality C++ integrations across proprietary studio engines, robust build and QA automation, and collaboration with multiple PlayStation Studios teams to enhance AI capabilities in game development.

What You’ll Be Doing

  • Create and maintain engine/editor plugins, runtime SDKs, and services that incorporate AI (LLMs and related systems) into game clients, servers, and build tools.
  • Deliver high-performing, memory-efficient C++ code by profiling, optimizing, and debugging across PC and console builds with strict frame budgets.
  • Design stable API surfaces for game teams (C++/C API, gRPC/HTTP) ensuring versioning, telemetry, and backward compatibility.
  • Establish CI/CD processes for game builds and tools (using UBT or proprietary build systems; artifact packaging; nightly/regression suites; distributed/accelerated builds).
  • Automate QA for tools and in-engine features utilizing engine test frameworks and headless runs, integrating results into CI dashboards.
  • Implement production LLM integrations (including prompting, RAG/tool calls, guardrails/safety measures, observability, timeouts/retries, and cost controls).
  • Collaborate with engineering, tech art, design, and QA teams to integrate solutions across diverse codebases and pipelines.
  • Document patterns, provide sample projects, and conduct internal training to scale solutions across PlayStation Studios.
  • Influence standards and technology choices for AI in our development stack, contributing to shared libraries and best practices.

About Sony Interactive Entertainment

Sony Interactive Entertainment is a leading global gaming and entertainment company that produces cutting-edge products and services. Focused on innovation and creativity, PlayStation is committed to providing an exceptional experience for gamers and fostering an inclusive workplace for employees.

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